I build and scale games through dataâdriven product decisions, from 0â1 launches to LiveOps optimization, partnering with crossâfunctional teams up to 45+. I design monetization across IAP, ads, and subscriptions, and use A/B tests and softâlaunch data to improve retention and revenue without hurting player experience.
Open to SeniorâDirector level Product roles in gaming
Experience with leading mobile game publishers
Key launch outcomes (2025):
Led 0â1 product launch of a flagship virtual pet game with 45+ team members. Content-heavy game featuring dozens of unique scenes, activities, and minigames designed for long-term player engagement. Validated through soft launches and scaled to #1 in category.
Select feature contributions (2024-2025):
Led LiveOps strategy for a 500M+ download endless runner with 3M+ DAU, combining temporary events with permanent meta features for sustainable engagement and monetization. Product Manager for all LiveOps from 2024-2025, leading ideation, prioritization, and product vision aligned with business goals. Used A/B testing extensively to validate and optimize every feature before launch.
Select feature contributions (2024-2025):
Led LiveOps strategy for Talking Tom Hero Dash (superhero endless runner) from 2024-2025, managing product strategy alongside TTGR. Delivered both permanent meta features (Sticker Album) and high-impact strategic collaborations (Miraculous Ladybug), combining long-term retention improvements with explosive growth events. Used extensive A/B testing to validate and optimize every feature before launch.
Led product strategy and portfolio growth at Azur Games during high-growth phase (2022-2023). Scaled portfolio from 0 to 150M+ installs by building internal production team from scratch and coordinating 20+ external development studios. Established market validation framework to identify viable game concepts, optimize resource allocation, and maximize launch success rate. Successfully launched 10+ titles across multiple genres through data-driven product decisions and cross-functional collaboration.
Additional experience across subscription-based kids' games and various mobile titles